Deinterlace__debug.pShader
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/********************************************************************************
Copyright (C) 2013 Ruwen Hahn <palana@stunned.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
********************************************************************************/
#include "Deinterlace_base.pShader"
float4 main(VertData input) : SV_Target
{
//input.texCoord.x *= 2;
//return sample_pixel(fmod(input.texCoord, 1), 1*(input.texCoord<1), YADIF);
//return sample_pixel(input.texCoord, 1, YADIF);
//return sample_pixel(input.texCoord, 0, WEAVE);
float2 texCoord = input.texCoord;// * 2;
if(texCoord.y < .5)
{
input.texCoord.y *= 2;
return sample_pixel_2x(input.texCoord, field_order, BLEND2x);
/*if(texCoord.x < .5)
return sample_pixel(texCoord*2, 1*(texCoord.y < 1), YADIF*(texCoord.x<1));
else
return sample_pixel(float2(texCoord.x*2-1, texCoord.y*2), 0, YADIF);*/
}
else
{
if(texCoord.x < .5)
return sample_pixel(input.texCoord*2-float2(0, 1), 1, WEAVE);
else
return sample_pixel(input.texCoord*2-1, 0, WEAVE);
}
}