Fangjun Kuang
Committed by GitHub

Fix TTS for Unreal Engine (#2349)

Unreal Engine has its own memory management, so we cannot return a struct containing a std::vector object.
... ... @@ -419,6 +419,19 @@ GeneratedAudio OfflineTts::Generate(const std::string &text,
return ans;
}
std::shared_ptr<GeneratedAudio> OfflineTts::Generate2(
const std::string &text, int32_t sid /*= 0*/, float speed /*= 1.0*/,
OfflineTtsCallback callback /*= nullptr*/, void *arg /*= nullptr*/) const {
auto audio = Generate(text, sid, speed, callback, arg);
GeneratedAudio *ans = new GeneratedAudio;
ans->samples = std::move(audio.samples);
ans->sample_rate = audio.sample_rate;
return std::shared_ptr<GeneratedAudio>(ans,
[](GeneratedAudio *p) { delete p; });
}
KeywordSpotter KeywordSpotter::Create(const KeywordSpotterConfig &config) {
struct SherpaOnnxKeywordSpotterConfig c;
memset(&c, 0, sizeof(c));
... ...
... ... @@ -6,6 +6,7 @@
#ifndef SHERPA_ONNX_C_API_CXX_API_H_
#define SHERPA_ONNX_C_API_CXX_API_H_
#include <memory>
#include <string>
#include <vector>
... ... @@ -433,6 +434,13 @@ class SHERPA_ONNX_API OfflineTts
OfflineTtsCallback callback = nullptr,
void *arg = nullptr) const;
// Like Generate, but return a smart pointer.
//
// See also https://github.com/k2-fsa/sherpa-onnx/issues/2347
std::shared_ptr<GeneratedAudio> Generate2(
const std::string &text, int32_t sid = 0, float speed = 1.0,
OfflineTtsCallback callback = nullptr, void *arg = nullptr) const;
private:
explicit OfflineTts(const SherpaOnnxOfflineTts *p);
};
... ...