SherpaOnnxGeneratedAudioResultPlayAudio.cs
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using NAudio.Wave;
namespace TTS.Struct
{
public sealed partial class SherpaOnnxGeneratedAudioResult
{
private WaveOutEvent waveOut;
private WaveFormat waveFormat;
private BufferedWaveProvider bufferedWaveProvider;
private int bufferLength = 1;
public TimeSpan? AudioDuration => bufferedWaveProvider?.BufferedDuration;
public float PlayProgress => (waveOut?.GetPosition() * 1.0f / bufferLength).Value;
public void Play()
{
waveOut ??= new WaveOutEvent();
waveFormat ??= new WaveFormat(sample_rate, AudioDataBit, Channels); // 32-bit 浮点,单声道
if (bufferedWaveProvider == null)
{
bufferedWaveProvider ??= new BufferedWaveProvider(waveFormat);
var buffer = AudioByteData;
bufferLength = buffer.Length;
bufferedWaveProvider.AddSamples(buffer, 0, bufferLength);
bufferedWaveProvider.BufferLength = bufferLength;
waveOut.Init(bufferedWaveProvider);
}
waveOut.Play();
}
public void Stop()
{
waveOut?.Stop();
}
}
}