AppRTCAudioManager.kt 23.3 KB
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/*
 *  Copyright 2014 The WebRTC Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */
@file:Suppress("unused")

package io.livekit.android.sample.audio

import android.annotation.SuppressLint
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageManager
import android.media.AudioDeviceInfo
import android.media.AudioManager
import android.os.Build
import io.livekit.android.sample.audio.AppRTCBluetoothManager.Companion.create
import io.livekit.android.sample.audio.AppRTCProximitySensor.Companion.create
import org.webrtc.ThreadUtils
import timber.log.Timber
import java.util.*

/**
 * AppRTCAudioManager manages all audio related parts of the AppRTC demo.
 */
@SuppressLint("BinaryOperationInTimber")
class AppRTCAudioManager
constructor(context: Context) {
    /**
     * AudioDevice is the names of possible audio devices that we currently
     * support.
     */
    enum class AudioDevice {
        SPEAKER_PHONE, WIRED_HEADSET, EARPIECE, BLUETOOTH, NONE
    }

    /** AudioManager state.  */
    enum class AudioManagerState {
        UNINITIALIZED, PREINITIALIZED, RUNNING
    }

    /** Selected audio device change event.  */
    interface AudioManagerEvents {
        // Callback fired once audio device is changed or list of available audio devices changed.
        fun onAudioDeviceChanged(
            selectedAudioDevice: AudioDevice?, availableAudioDevices: Set<AudioDevice>?
        )
    }

    private val apprtcContext: Context
    private val audioManager: AudioManager
    private var audioManagerEvents: AudioManagerEvents? = null
    private var amState: AudioManagerState
    private var savedAudioMode = AudioManager.MODE_NORMAL
    private var savedIsSpeakerPhoneOn = false
    private var savedIsMicrophoneMute = false
    private var hasWiredHeadset = false

    // Default audio device; speaker phone for video calls or earpiece for audio
    // only calls.
    private var defaultAudioDevice: AudioDevice

    // Contains the currently selected audio device.
    // This device is changed automatically using a certain scheme where e.g.
    // a wired headset "wins" over speaker phone. It is also possible for a
    // user to explicitly select a device (and overrid any predefined scheme).
    // See |userSelectedAudioDevice| for details.
    private var selectedAudioDevice: AudioDevice? = null

    // Contains the user-selected audio device which overrides the predefined
    // selection scheme.
    // TODO(henrika): always set to AudioDevice.NONE today. Add support for
    // explicit selection based on choice by userSelectedAudioDevice.
    private var userSelectedAudioDevice: AudioDevice? = null

    // Contains speakerphone setting: auto, true or false
    private val useSpeakerphone: String?

    // Proximity sensor object. It measures the proximity of an object in cm
    // relative to the view screen of a device and can therefore be used to
    // assist device switching (close to ear <=> use headset earpiece if
    // available, far from ear <=> use speaker phone).
    private var proximitySensor: AppRTCProximitySensor?

    // Handles all tasks related to Bluetooth headset devices.
    private val bluetoothManager: AppRTCBluetoothManager

    // Contains a list of available audio devices. A Set collection is used to
    // avoid duplicate elements.
    private var audioDevices: MutableSet<AudioDevice> = HashSet()

    // Broadcast receiver for wired headset intent broadcasts.
    private val wiredHeadsetReceiver: BroadcastReceiver

    // Callback method for changes in audio focus.
    private var audioFocusChangeListener: AudioManager.OnAudioFocusChangeListener? = null

    /**
     * This method is called when the proximity sensor reports a state change,
     * e.g. from "NEAR to FAR" or from "FAR to NEAR".
     */
    private fun onProximitySensorChangedState() {
        if (useSpeakerphone != SPEAKERPHONE_AUTO) {
            return
        }

        // The proximity sensor should only be activated when there are exactly two
        // available audio devices.
        if (audioDevices.size == 2 && audioDevices.contains(AudioDevice.EARPIECE)
            && audioDevices.contains(AudioDevice.SPEAKER_PHONE)
        ) {
            if (proximitySensor!!.sensorReportsNearState()) {
                // Sensor reports that a "handset is being held up to a person's ear",
                // or "something is covering the light sensor".
                setAudioDeviceInternal(AudioDevice.EARPIECE)
            } else {
                // Sensor reports that a "handset is removed from a person's ear", or
                // "the light sensor is no longer covered".
                setAudioDeviceInternal(AudioDevice.SPEAKER_PHONE)
            }
        }
    }

    /* Receiver which handles changes in wired headset availability. */
    private inner class WiredHeadsetReceiver : BroadcastReceiver() {
        override fun onReceive(context: Context, intent: Intent) {
            val state = intent.getIntExtra("state", STATE_UNPLUGGED)
            val microphone = intent.getIntExtra("microphone", HAS_NO_MIC)
            val name = intent.getStringExtra("name")
            Timber.d(
                "WiredHeadsetReceiver.onReceive" + AppRTCUtils.threadInfo + ": "
                        + "a=" + intent.action + ", s="
                        + (if (state == STATE_UNPLUGGED) "unplugged" else "plugged") + ", m="
                        + (if (microphone == HAS_MIC) "mic" else "no mic") + ", n=" + name + ", sb="
                        + isInitialStickyBroadcast
            )
            hasWiredHeadset = state == STATE_PLUGGED
            updateAudioDeviceState()
        }

    }

    // TODO(henrika): audioManager.requestAudioFocus() is deprecated.
    fun start(audioManagerEvents: AudioManagerEvents?) {
        Timber.d("start")
        ThreadUtils.checkIsOnMainThread()
        if (amState == AudioManagerState.RUNNING) {
            Timber.e("AudioManager is already active")
            return
        }
        // TODO(henrika): perhaps call new method called preInitAudio() here if UNINITIALIZED.
        Timber.d("AudioManager starts...")
        this.audioManagerEvents = audioManagerEvents
        amState = AudioManagerState.RUNNING

        // Store current audio state so we can restore it when stop() is called.
        savedAudioMode = audioManager.mode
        savedIsSpeakerPhoneOn = audioManager.isSpeakerphoneOn
        savedIsMicrophoneMute = audioManager.isMicrophoneMute
        hasWiredHeadset = hasWiredHeadset()

        // Create an AudioManager.OnAudioFocusChangeListener instance.
        audioFocusChangeListener = AudioManager.OnAudioFocusChangeListener { focusChange ->

            // Called on the listener to notify if the audio focus for this listener has been changed.
            // The |focusChange| value indicates whether the focus was gained, whether the focus was lost,
            // and whether that loss is transient, or whether the new focus holder will hold it for an
            // unknown amount of time.
            // TODO(henrika): possibly extend support of handling audio-focus changes. Only contains
            // logging for now.
            val typeOfChange = when (focusChange) {
                AudioManager.AUDIOFOCUS_GAIN -> "AUDIOFOCUS_GAIN"
                AudioManager.AUDIOFOCUS_GAIN_TRANSIENT -> "AUDIOFOCUS_GAIN_TRANSIENT"
                AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE -> "AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE"
                AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK -> "AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK"
                AudioManager.AUDIOFOCUS_LOSS -> "AUDIOFOCUS_LOSS"
                AudioManager.AUDIOFOCUS_LOSS_TRANSIENT -> "AUDIOFOCUS_LOSS_TRANSIENT"
                AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK -> "AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK"
                else -> "AUDIOFOCUS_INVALID"
            }
            Timber.d("onAudioFocusChange: $typeOfChange")
        }

        // Request audio playout focus (without ducking) and install listener for changes in focus.
        val result = audioManager.requestAudioFocus(
            audioFocusChangeListener,
            AudioManager.STREAM_VOICE_CALL,
            AudioManager.AUDIOFOCUS_GAIN,
        )
        if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
            Timber.d("Audio focus request granted for VOICE_CALL streams")
        } else {
            Timber.e("Audio focus request failed")
        }

        // Start by setting MODE_IN_COMMUNICATION as default audio mode. It is
        // required to be in this mode when playout and/or recording starts for
        // best possible VoIP performance.
        audioManager.mode = AudioManager.MODE_IN_COMMUNICATION

        // Always disable microphone mute during a WebRTC call.
        setMicrophoneMute(false)

        // Set initial device states.
        userSelectedAudioDevice = AudioDevice.NONE
        selectedAudioDevice = AudioDevice.NONE
        audioDevices.clear()

        // Initialize and start Bluetooth if a BT device is available or initiate
        // detection of new (enabled) BT devices.
        bluetoothManager.start()

        // Do initial selection of audio device. This setting can later be changed
        // either by adding/removing a BT or wired headset or by covering/uncovering
        // the proximity sensor.
        updateAudioDeviceState()

        // Register receiver for broadcast intents related to adding/removing a
        // wired headset.
        registerReceiver(wiredHeadsetReceiver, IntentFilter(Intent.ACTION_HEADSET_PLUG))
        Timber.d("AudioManager started")
    }

    // TODO(henrika): audioManager.abandonAudioFocus() is deprecated.
    fun stop() {
        Timber.d("stop")
        ThreadUtils.checkIsOnMainThread()
        if (amState != AudioManagerState.RUNNING) {
            Timber.e("Trying to stop AudioManager in incorrect state: $amState")
            return
        }
        amState = AudioManagerState.UNINITIALIZED
        unregisterReceiver(wiredHeadsetReceiver)
        bluetoothManager.stop()

        // Restore previously stored audio states.
        setSpeakerphoneOn(savedIsSpeakerPhoneOn)
        setMicrophoneMute(savedIsMicrophoneMute)
        audioManager.mode = savedAudioMode

        // Abandon audio focus. Gives the previous focus owner, if any, focus.
        audioManager.abandonAudioFocus(audioFocusChangeListener)
        audioFocusChangeListener = null
        Timber.d("Abandoned audio focus for VOICE_CALL streams")
        if (proximitySensor != null) {
            proximitySensor!!.stop()
            proximitySensor = null
        }
        audioManagerEvents = null
        Timber.d("AudioManager stopped")
    }

    /** Changes selection of the currently active audio device.  */
    private fun setAudioDeviceInternal(device: AudioDevice) {
        Timber.d("setAudioDeviceInternal(device=$device)")
        AppRTCUtils.assertIsTrue(audioDevices.contains(device))
        when (device) {
            AudioDevice.SPEAKER_PHONE -> setSpeakerphoneOn(true)
            AudioDevice.EARPIECE -> setSpeakerphoneOn(false)
            AudioDevice.WIRED_HEADSET -> setSpeakerphoneOn(false)
            AudioDevice.BLUETOOTH -> setSpeakerphoneOn(false)
            else -> Timber.e("Invalid audio device selection")
        }
        selectedAudioDevice = device
    }

    /**
     * Changes default audio device.
     * TODO(henrika): add usage of this method in the AppRTCMobile client.
     */
    fun setDefaultAudioDevice(defaultDevice: AudioDevice?) {
        ThreadUtils.checkIsOnMainThread()
        when (defaultDevice) {
            AudioDevice.SPEAKER_PHONE -> defaultAudioDevice = defaultDevice
            AudioDevice.EARPIECE -> defaultAudioDevice = if (hasEarpiece()) {
                defaultDevice
            } else {
                AudioDevice.SPEAKER_PHONE
            }
            else -> Timber.e("Invalid default audio device selection")
        }
        Timber.d("setDefaultAudioDevice(device=$defaultAudioDevice)")
        updateAudioDeviceState()
    }

    /** Changes selection of the currently active audio device.  */
    fun selectAudioDevice(device: AudioDevice) {
        ThreadUtils.checkIsOnMainThread()
        if (!audioDevices.contains(device)) {
            Timber.e("Can not select $device from available $audioDevices")
        }
        userSelectedAudioDevice = device
        updateAudioDeviceState()
    }

    /** Returns current set of available/selectable audio devices.  */
    fun getAudioDevices(): Set<AudioDevice> {
        ThreadUtils.checkIsOnMainThread()
        return Collections.unmodifiableSet(HashSet(audioDevices))
    }

    /** Returns the currently selected audio device.  */
    fun getSelectedAudioDevice(): AudioDevice? {
        ThreadUtils.checkIsOnMainThread()
        return selectedAudioDevice
    }

    /** Helper method for receiver registration.  */
    private fun registerReceiver(receiver: BroadcastReceiver, filter: IntentFilter) {
        apprtcContext.registerReceiver(receiver, filter)
    }

    /** Helper method for unregistration of an existing receiver.  */
    private fun unregisterReceiver(receiver: BroadcastReceiver) {
        apprtcContext.unregisterReceiver(receiver)
    }

    /** Sets the speaker phone mode.  */
    private fun setSpeakerphoneOn(on: Boolean) {
        val wasOn = audioManager.isSpeakerphoneOn
        if (wasOn == on) {
            return
        }
        audioManager.isSpeakerphoneOn = on
    }

    /** Sets the microphone mute state.  */
    private fun setMicrophoneMute(on: Boolean) {
        val wasMuted = audioManager.isMicrophoneMute
        if (wasMuted == on) {
            return
        }
        audioManager.isMicrophoneMute = on
    }

    /** Gets the current earpiece state.  */
    private fun hasEarpiece(): Boolean {
        return apprtcContext.packageManager.hasSystemFeature(PackageManager.FEATURE_TELEPHONY)
    }

    /**
     * Checks whether a wired headset is connected or not.
     * This is not a valid indication that audio playback is actually over
     * the wired headset as audio routing depends on other conditions. We
     * only use it as an early indicator (during initialization) of an attached
     * wired headset.
     */
    private fun hasWiredHeadset(): Boolean {
        return if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
            @Suppress("DEPRECATION")
            audioManager.isWiredHeadsetOn
        } else {
            val devices = audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS or AudioManager.GET_DEVICES_INPUTS)
            for (device in devices) {
                val type = device.type
                if (type == AudioDeviceInfo.TYPE_WIRED_HEADSET) {
                    Timber.d("hasWiredHeadset: found wired headset")
                    return true
                } else if (type == AudioDeviceInfo.TYPE_USB_DEVICE) {
                    Timber.d("hasWiredHeadset: found USB audio device")
                    return true
                }
            }
            false
        }
    }

    /**
     * Updates list of possible audio devices and make new device selection.
     * TODO(henrika): add unit test to verify all state transitions.
     */
    fun updateAudioDeviceState() {
        ThreadUtils.checkIsOnMainThread()
        Timber.d(
            "--- updateAudioDeviceState: "
                    + "wired headset=" + hasWiredHeadset + ", "
                    + "BT state=" + bluetoothManager.state
        )
        Timber.d(
            "Device status: "
                    + "available=" + audioDevices + ", "
                    + "selected=" + selectedAudioDevice + ", "
                    + "user selected=" + userSelectedAudioDevice
        )

        // Check if any Bluetooth headset is connected. The internal BT state will
        // change accordingly.
        // TODO(henrika): perhaps wrap required state into BT manager.
        if (bluetoothManager.state === AppRTCBluetoothManager.State.HEADSET_AVAILABLE || bluetoothManager.state === AppRTCBluetoothManager.State.HEADSET_UNAVAILABLE || bluetoothManager.state === AppRTCBluetoothManager.State.SCO_DISCONNECTING) {
            bluetoothManager.updateDevice()
        }

        // Update the set of available audio devices.
        val newAudioDevices: MutableSet<AudioDevice> = HashSet()
        if (bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTED || bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTING || bluetoothManager.state === AppRTCBluetoothManager.State.HEADSET_AVAILABLE) {
            newAudioDevices.add(AudioDevice.BLUETOOTH)
        }
        if (hasWiredHeadset) {
            // If a wired headset is connected, then it is the only possible option.
            newAudioDevices.add(AudioDevice.WIRED_HEADSET)
        } else {
            // No wired headset, hence the audio-device list can contain speaker
            // phone (on a tablet), or speaker phone and earpiece (on mobile phone).
            newAudioDevices.add(AudioDevice.SPEAKER_PHONE)
            if (hasEarpiece()) {
                newAudioDevices.add(AudioDevice.EARPIECE)
            }
        }
        // Store state which is set to true if the device list has changed.
        var audioDeviceSetUpdated = audioDevices != newAudioDevices
        // Update the existing audio device set.
        audioDevices = newAudioDevices
        // Correct user selected audio devices if needed.
        if (bluetoothManager.state === AppRTCBluetoothManager.State.HEADSET_UNAVAILABLE
            && userSelectedAudioDevice == AudioDevice.BLUETOOTH
        ) {
            // If BT is not available, it can't be the user selection.
            userSelectedAudioDevice = AudioDevice.NONE
        }
        if (hasWiredHeadset && userSelectedAudioDevice == AudioDevice.SPEAKER_PHONE) {
            // If user selected speaker phone, but then plugged wired headset then make
            // wired headset as user selected device.
            userSelectedAudioDevice = AudioDevice.WIRED_HEADSET
        }
        if (!hasWiredHeadset && userSelectedAudioDevice == AudioDevice.WIRED_HEADSET) {
            // If user selected wired headset, but then unplugged wired headset then make
            // speaker phone as user selected device.
            userSelectedAudioDevice = AudioDevice.SPEAKER_PHONE
        }

        // Need to start Bluetooth if it is available and user either selected it explicitly or
        // user did not select any output device.
        val needBluetoothAudioStart = (bluetoothManager.state === AppRTCBluetoothManager.State.HEADSET_AVAILABLE
                && (userSelectedAudioDevice == AudioDevice.NONE
                || userSelectedAudioDevice == AudioDevice.BLUETOOTH))

        // Need to stop Bluetooth audio if user selected different device and
        // Bluetooth SCO connection is established or in the process.
        val needBluetoothAudioStop = ((bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTED
                || bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTING)
                && (userSelectedAudioDevice != AudioDevice.NONE
                && userSelectedAudioDevice != AudioDevice.BLUETOOTH))
        if (bluetoothManager.state === AppRTCBluetoothManager.State.HEADSET_AVAILABLE || bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTING || bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTED) {
            Timber.d(
                "Need BT audio: start=" + needBluetoothAudioStart + ", "
                        + "stop=" + needBluetoothAudioStop + ", "
                        + "BT state=" + bluetoothManager.state
            )
        }

        // Start or stop Bluetooth SCO connection given states set earlier.
        if (needBluetoothAudioStop) {
            bluetoothManager.stopScoAudio()
            bluetoothManager.updateDevice()
        }
        if (needBluetoothAudioStart && !needBluetoothAudioStop) {
            // Attempt to start Bluetooth SCO audio (takes a few second to start).
            if (!bluetoothManager.startScoAudio()) {
                // Remove BLUETOOTH from list of available devices since SCO failed.
                audioDevices.remove(AudioDevice.BLUETOOTH)
                audioDeviceSetUpdated = true
            }
        }

        // Update selected audio device.
        val newAudioDevice = if (bluetoothManager.state === AppRTCBluetoothManager.State.SCO_CONNECTED) {
            // If a Bluetooth is connected, then it should be used as output audio
            // device. Note that it is not sufficient that a headset is available;
            // an active SCO channel must also be up and running.
            AudioDevice.BLUETOOTH
        } else if (hasWiredHeadset) {
            // If a wired headset is connected, but Bluetooth is not, then wired headset is used as
            // audio device.
            AudioDevice.WIRED_HEADSET
        } else {
            // No wired headset and no Bluetooth, hence the audio-device list can contain speaker
            // phone (on a tablet), or speaker phone and earpiece (on mobile phone).
            // |defaultAudioDevice| contains either AudioDevice.SPEAKER_PHONE or AudioDevice.EARPIECE
            // depending on the user's selection.
            defaultAudioDevice
        }
        // Switch to new device but only if there has been any changes.
        if (newAudioDevice != selectedAudioDevice || audioDeviceSetUpdated) {
            // Do the required device switch.
            setAudioDeviceInternal(newAudioDevice)
            Timber.d(
                "New device status: "
                        + "available=" + audioDevices + ", "
                        + "selected=" + newAudioDevice
            )
            if (audioManagerEvents != null) {
                // Notify a listening client that audio device has been changed.
                audioManagerEvents!!.onAudioDeviceChanged(selectedAudioDevice, audioDevices)
            }
        }
        Timber.d("--- updateAudioDeviceState done")
    }

    companion object {
        private const val TAG = "AppRTCAudioManager"
        private const val SPEAKERPHONE_AUTO = "auto"
        private const val SPEAKERPHONE_TRUE = "true"
        private const val SPEAKERPHONE_FALSE = "false"

        private const val STATE_UNPLUGGED = 0
        private const val STATE_PLUGGED = 1
        private const val HAS_NO_MIC = 0
        private const val HAS_MIC = 1
    }

    init {
        Timber.d("ctor")
        ThreadUtils.checkIsOnMainThread()
        apprtcContext = context
        audioManager = context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
        bluetoothManager = create(context, this)
        wiredHeadsetReceiver = WiredHeadsetReceiver()
        amState = AudioManagerState.UNINITIALIZED
        useSpeakerphone = SPEAKERPHONE_TRUE
        defaultAudioDevice = AudioDevice.SPEAKER_PHONE

        // Create and initialize the proximity sensor.
        // Tablet devices (e.g. Nexus 7) does not support proximity sensors.
        // Note that, the sensor will not be active until start() has been called.
        proximitySensor = create(context) { onProximitySensorChangedState() }
        Timber.d("defaultAudioDevice: $defaultAudioDevice")
        AppRTCUtils.logDeviceInfo(TAG)
    }
}