nervouselement.cpp
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/* Webcamoid, webcam capture application.
* Copyright (C) 2016 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
#include <QQmlContext>
#include <QRandomGenerator>
#include <QSize>
#include <QVector>
#include <akpacket.h>
#include <akvideopacket.h>
#include "nervouselement.h"
class NervousElementPrivate
{
public:
QVector<AkVideoPacket> m_frames;
QSize m_frameSize;
int m_nFrames {32};
int m_stride {0};
bool m_simple {false};
};
NervousElement::NervousElement(): AkElement()
{
this->d = new NervousElementPrivate;
}
NervousElement::~NervousElement()
{
delete this->d;
}
int NervousElement::nFrames() const
{
return this->d->m_nFrames;
}
bool NervousElement::simple() const
{
return this->d->m_simple;
}
QString NervousElement::controlInterfaceProvide(const QString &controlId) const
{
Q_UNUSED(controlId)
return QString("qrc:/Nervous/share/qml/main.qml");
}
void NervousElement::controlInterfaceConfigure(QQmlContext *context,
const QString &controlId) const
{
Q_UNUSED(controlId)
context->setContextProperty("Nervous", const_cast<QObject *>(qobject_cast<const QObject *>(this)));
context->setContextProperty("controlId", this->objectName());
}
AkPacket NervousElement::iVideoStream(const AkVideoPacket &packet)
{
if (!packet)
return {};
QSize frameSize(packet.caps().width(), packet.caps().height());
if (frameSize != this->d->m_frameSize) {
this->d->m_frames.clear();
this->d->m_stride = 0;
this->d->m_frameSize = frameSize;
}
this->d->m_frames << packet;
int diff = this->d->m_frames.size() - this->d->m_nFrames;
for (int i = 0; i < diff && !this->d->m_frames.isEmpty(); i++)
this->d->m_frames.removeFirst();
if (this->d->m_frames.isEmpty()) {
emit this->oStream(packet);
return packet;
}
int nFrame = 0;
if (!this->d->m_simple) {
static int timer = 0;
if (timer) {
nFrame += this->d->m_stride;
nFrame = qBound(0, nFrame, this->d->m_frames.size() - 1);
timer--;
} else {
nFrame = QRandomGenerator::global()->bounded(this->d->m_frames.size());
this->d->m_stride = QRandomGenerator::global()->bounded(2, 6);
if (this->d->m_stride >= 0)
this->d->m_stride++;
timer = QRandomGenerator::global()->bounded(2, 8);
}
} else if(!this->d->m_frames.isEmpty()) {
nFrame = QRandomGenerator::global()->bounded(this->d->m_frames.size());
}
auto dst = this->d->m_frames[nFrame];
dst.copyMetadata(packet);
if (dst)
emit this->oStream(dst);
return dst;
}
void NervousElement::setNFrames(int nFrames)
{
if (this->d->m_nFrames == nFrames)
return;
this->d->m_nFrames = nFrames;
emit this->nFramesChanged(nFrames);
}
void NervousElement::setSimple(bool simple)
{
if (this->d->m_simple == simple)
return;
this->d->m_simple = simple;
emit this->simpleChanged(simple);
}
void NervousElement::resetNFrames()
{
this->setNFrames(32);
}
void NervousElement::resetSimple()
{
this->setSimple(false);
}
#include "moc_nervouselement.cpp"