main.qml
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/* Webcamoid, webcam capture application.
* Copyright (C) 2016 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import FireElement
GridLayout {
columns: 3
function modeIndex(mode)
{
var index = -1
for (var i = 0; i < cbxMode.model.count; i++)
if (cbxMode.model.get(i).mode == mode) {
index = i
break
}
return index
}
Connections {
target: Fire
function onCoolChanged(cool)
{
sldCool.value = cool
spbCool.value = cool
}
function onThresholdChanged(threshold)
{
sldThreshold.value = threshold
spbThreshold.value = threshold
}
function onLumaThresholdChanged(lumaThreshold)
{
sldLumaThreshold.value = lumaThreshold
spbLumaThreshold.value = lumaThreshold
}
function onAlphaDiffChanged(alphaDiff)
{
sldAlphaDiff.value = alphaDiff
spbAlphaDiff.value = alphaDiff
}
function onAlphaVariationChanged(alphaVariation)
{
sldAlphaVariation.value = alphaVariation
spbAlphaVariation.value = alphaVariation
}
function onNColorsChanged(nColors)
{
sldNColors.value = nColors
spbNColors.value = nColors
}
}
// Fire mode.
Label {
id: txtMode
text: qsTr("Mode")
}
ComboBox {
id: cbxMode
textRole: "text"
currentIndex: modeIndex(Fire.mode)
Layout.columnSpan: 2
Layout.fillWidth: true
Accessible.description: txtMode.text
model: ListModel {
ListElement {
text: qsTr("Soft")
mode: FireElement.FireModeSoft
}
ListElement {
text: qsTr("Hard")
mode: FireElement.FireModeHard
}
}
onCurrentIndexChanged: Fire.mode = cbxMode.model.get(currentIndex).mode
}
// Cooling factor.
Label {
id: txtCooling
text: qsTr("Cooling")
}
Slider {
id: sldCool
value: Fire.cool
stepSize: 1
from: -255
to: 255
Layout.fillWidth: true
Accessible.name: txtCooling.text
onValueChanged: Fire.cool = value
}
SpinBox {
id: spbCool
value: Fire.cool
from: sldCool.from
to: sldCool.to
stepSize: sldCool.stepSize
editable: true
Accessible.name: txtCooling.text
onValueChanged: Fire.cool = value
}
// Dissolving factor.
Label {
id: txtDissolve
text: qsTr("Dissolve")
}
TextField {
text: Fire.dissolve
placeholderText: qsTr("Dissolve")
selectByMouse: true
validator: RegularExpressionValidator {
regularExpression: /-?(\d+\.\d+|\d+\.|\.\d+|\d+)/
}
Layout.columnSpan: 2
Layout.fillWidth: true
Accessible.name: txtDissolve.text
onTextChanged: Fire.dissolve = Number(text)
}
// Blur.
Label {
id: txtBlur
text: qsTr("Blur")
}
TextField {
text: Fire.blur
placeholderText: qsTr("Blur")
selectByMouse: true
validator: RegularExpressionValidator {
regularExpression: /\d+/
}
Layout.columnSpan: 2
Layout.fillWidth: true
Accessible.name: txtBlur.text
onTextChanged: Fire.blur = Number(text)
}
// Zoom.
Label {
id: txtZoom
text: qsTr("Zoom")
}
TextField {
text: Fire.zoom
placeholderText: qsTr("Zoom")
selectByMouse: true
validator: RegularExpressionValidator {
regularExpression: /-?(\d+\.\d+|\d+\.|\.\d+|\d+)/
}
Layout.columnSpan: 2
Layout.fillWidth: true
Accessible.name: txtZoom.text
onTextChanged: Fire.zoom = Number(text)
}
// Threshold.
Label {
id: txtThreshold
text: qsTr("Threshold")
}
Slider {
id: sldThreshold
value: Fire.threshold
stepSize: 1
to: 255
Layout.fillWidth: true
Accessible.name: txtThreshold.text
onValueChanged: Fire.threshold = value
}
SpinBox {
id: spbThreshold
value: Fire.threshold
to: sldThreshold.to
stepSize: sldThreshold.stepSize
editable: true
Accessible.name: txtThreshold.text
onValueChanged: Fire.threshold = value
}
// Luma threshold.
Label {
id: txtLumaThreshold
/*: Minimum luminance/light/white level/intensity in a gray or black and
white picture.
https://en.wikipedia.org/wiki/Luma_(video)
*/
text: qsTr("Luma threshold")
}
Slider {
id: sldLumaThreshold
value: Fire.lumaThreshold
stepSize: 1
to: 255
Layout.fillWidth: true
Accessible.name: txtLumaThreshold.text
onValueChanged: Fire.lumaThreshold = value
}
SpinBox {
id: spbLumaThreshold
value: Fire.lumaThreshold
to: sldLumaThreshold.to
stepSize: sldLumaThreshold.stepSize
editable: true
Accessible.name: txtLumaThreshold.text
onValueChanged: Fire.lumaThreshold = value
}
// Alpha diff.
Label {
id: txtAlphaDiff
/*: Alpha channel, also known as the transparency component of a pixel
in an image.
*/
text: qsTr("Alpha diff")
}
Slider {
id: sldAlphaDiff
value: Fire.alphaDiff
stepSize: 1
from: -255
to: 255
Layout.fillWidth: true
Accessible.name: txtAlphaDiff.text
onValueChanged: Fire.alphaDiff = value
}
SpinBox {
id: spbAlphaDiff
value: Fire.alphaDiff
from: sldAlphaDiff.from
to: sldAlphaDiff.to
stepSize: sldAlphaDiff.stepSize
editable: true
Accessible.name: txtAlphaDiff.text
onValueChanged: Fire.alphaDiff = value
}
// Alpha variation.
Label {
id: txtAlphaVariation
/*: Alpha channel, also known as the transparency component of a pixel
in an image.
*/
text: qsTr("Alpha variation")
}
Slider {
id: sldAlphaVariation
value: Fire.alphaVariation
stepSize: 1
to: 256
Layout.fillWidth: true
Accessible.name: txtAlphaVariation.text
onValueChanged: Fire.alphaVariation = value
}
SpinBox {
id: spbAlphaVariation
value: Fire.alphaVariation
to: sldAlphaVariation.to
stepSize: sldAlphaVariation.stepSize
editable: true
Accessible.name: txtAlphaVariation.text
onValueChanged: Fire.alphaVariation = value
}
// Number of colors.
Label {
id: txtNumberOfColors
text: qsTr("Number of colors")
}
Slider {
id: sldNColors
value: Fire.nColors
stepSize: 1
to: 256
Layout.fillWidth: true
Accessible.name: txtNumberOfColors.text
onValueChanged: Fire.nColors = value
}
SpinBox {
id: spbNColors
value: Fire.nColors
to: sldNColors.to
stepSize: sldNColors.stepSize
editable: true
Accessible.name: txtNumberOfColors.text
onValueChanged: Fire.nColors = value
}
}