SelectionRectangle.qml
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/* Webcamoid, webcam capture application.
* Copyright (C) 2022 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
import QtQuick
import QtQuick.Templates as T
import Ak
T.SelectionRectangle {
id: control
topLeftHandle: handle
bottomRightHandle: handle
readonly property color activeHighlight: AkTheme.palette.active.highlight
readonly property int animationTime: 200
Component {
id: handle
Item {
id: handleItem
width: AkUnit.create(20 * AkTheme.controlScale, "dp").pixels
height: width
visible: SelectionRectangle.control.active
property Item rectControl: SelectionRectangle.control
property bool dragging: SelectionRectangle.dragging
Rectangle {
id: highlight
width: 2 * parent.width
height: width
radius: width / 2
color: control.activeHighlight
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
opacity: 0.5
}
Rectangle {
id: handleRect
width: parent.width
height: width
radius: width / 2
anchors.centerIn: parent
color: control.activeHighlight
}
states: [
State {
name: "Dragged"
when: handleItem.dragging
PropertyChanges {
target: highlight
color: AkTheme.constShade(control.activeHighlight, 0.2)
}
PropertyChanges {
target: handleRect
color: AkTheme.constShade(control.activeHighlight, 0.2)
}
}
]
transitions: Transition {
ColorAnimation {
target: highlight
duration: control.animationTime
}
ColorAnimation {
target: handleRect
duration: control.animationTime
}
}
}
}
}