AudioOutputs.qml
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/* Webcamoid, webcam capture application.
* Copyright (C) 2020 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
ScrollView {
id: view
Component.onCompleted: devicesList.update()
onVisibleChanged: devicesList.forceActiveFocus()
Connections {
target: audioLayer
function onOutputsChanged()
{
devicesList.update()
}
}
ColumnLayout {
width: view.width
clip: true
Button {
text: qsTr("Configure output")
icon.source: "image://icons/settings"
flat: true
visible: devicesList.count > 0
onClicked: deviceOptions.openOptions(audioLayer.audioOutput)
}
OptionList {
id: devicesList
Layout.fillWidth: true
Layout.minimumHeight: minHeight
property bool updating: false
property int minHeight: 0
function update() {
devicesList.minHeight = 0
let devices = audioLayer.outputs
for (let i = count - 1; i >= 0; i--)
removeItem(itemAt(i))
let index = devices.indexOf(audioLayer.audioOutput)
if (index < 0) {
if (devices.length == 1)
index = 0
else if (devices.length >= 2)
index = 1
}
updating = true
for (let i in devices) {
let component = Qt.createComponent("AudioDeviceItem.qml")
if (component.status !== Component.Ready)
continue
let obj = component.createObject(devicesList)
obj.text = audioLayer.description(devices[i])
obj.device = devices[i]
obj.highlighted = i == index
devicesList.minHeight += obj.height
obj.Keys.onSpacePressed.connect(() => deviceOptions.openOptions(audioLayer.audioOutput))
}
updating = false
setCurrentIndex(index)
}
onCurrentIndexChanged:
if (!updating && itemAt(currentIndex))
audioLayer.audioOutput = itemAt(currentIndex).device
}
}
AudioDeviceOptions {
id: deviceOptions
anchors.centerIn: Overlay.overlay
}
}