rotateelement.cpp
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/* Webcamoid, webcam capture application.
* Copyright (C) 2022 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
#include <QMutex>
#include <QQmlContext>
#include <QVariant>
#include <QtMath>
#include <qrgb.h>
#include <akfrac.h>
#include <akpacket.h>
#include <akvideocaps.h>
#include <akvideoconverter.h>
#include <akvideopacket.h>
#include "rotateelement.h"
#define VALUE_SHIFT 8
class RotateElementPrivate
{
public:
qreal m_angle {0.0};
bool m_keep {false};
qint64 m_kernel[4];
qint64 m_frameKernel[4];
bool m_clampBounds {false};
QMutex m_mutex;
AkVideoConverter m_videoConverter {{AkVideoCaps::Format_argbpack, 0, 0, {}}};
inline void updateMatrix(qreal angle);
};
RotateElement::RotateElement(): AkElement()
{
this->d = new RotateElementPrivate;
this->d->updateMatrix(this->d->m_angle);
}
RotateElement::~RotateElement()
{
delete this->d;
}
qreal RotateElement::angle() const
{
return this->d->m_angle;
}
bool RotateElement::keep() const
{
return this->d->m_keep;
}
QString RotateElement::controlInterfaceProvide(const QString &controlId) const
{
Q_UNUSED(controlId)
return QString("qrc:/Rotate/share/qml/main.qml");
}
void RotateElement::controlInterfaceConfigure(QQmlContext *context,
const QString &controlId) const
{
Q_UNUSED(controlId)
context->setContextProperty("Rotate", const_cast<QObject *>(qobject_cast<const QObject *>(this)));
context->setContextProperty("controlId", this->objectName());
}
AkPacket RotateElement::iVideoStream(const AkVideoPacket &packet)
{
this->d->m_videoConverter.begin();
auto src = this->d->m_videoConverter.convert(packet);
this->d->m_videoConverter.end();
if (!src)
return {};
this->d->m_mutex.lock();
int oWidth = 0;
int oHeight = 0;
if (this->d->m_keep) {
oWidth = src.caps().width();
oHeight = src.caps().height();
} else {
oWidth = (src.caps().width() * this->d->m_frameKernel[0] + src.caps().height() * this->d->m_frameKernel[1]) >> VALUE_SHIFT;
oHeight = (src.caps().width() * this->d->m_frameKernel[2] + src.caps().height() * this->d->m_frameKernel[3]) >> VALUE_SHIFT;
}
auto caps = src.caps();
caps.setWidth(oWidth);
caps.setHeight(oHeight);
AkVideoPacket dst(caps);
dst.copyMetadata(src);
int scx = src.caps().width() >> 1;
int scy = src.caps().height() >> 1;
int dcx = dst.caps().width() >> 1;
int dcy = dst.caps().height() >> 1;
for (int y = 0; y < dst.caps().height(); y++) {
int dy = y - dcy;
auto oLine = reinterpret_cast<QRgb *>(dst.line(0, y));
for (int x = 0; x < dst.caps().width(); x++) {
int dx = x - dcx;
int xp = int(((dx * this->d->m_kernel[0] + dy * this->d->m_kernel[1]) >> VALUE_SHIFT) + scx);
int yp = int(((dx * this->d->m_kernel[2] + dy * this->d->m_kernel[3]) >> VALUE_SHIFT) + scy);
if (this->d->m_clampBounds) {
xp = qBound(0, xp, src.caps().width() - 1);
yp = qBound(0, yp, src.caps().height() - 1);
}
if (xp >= 0 && xp < src.caps().width()
&& yp >= 0 && yp < src.caps().height()) {
auto iLine = reinterpret_cast<const QRgb *>(src.constLine(0, yp));
oLine[x] = iLine[xp];
} else {
oLine[x] = qRgba(0, 0, 0, 0);
}
}
}
this->d->m_mutex.unlock();
if (dst)
emit this->oStream(dst);
return dst;
}
void RotateElement::setAngle(qreal angle)
{
if (this->d->m_angle == angle)
return;
this->d->m_angle = angle;
emit this->angleChanged(angle);
this->d->updateMatrix(angle);
}
void RotateElement::setKeep(bool keep)
{
if (this->d->m_keep == keep)
return;
this->d->m_keep = keep;
emit this->keepChanged(keep);
}
void RotateElement::resetAngle()
{
this->setAngle(0.0);
}
void RotateElement::resetKeep()
{
this->setKeep(false);
}
void RotateElementPrivate::updateMatrix(qreal angle)
{
int mult = 1 << VALUE_SHIFT;
auto radians = angle * M_PI / 180.0f;
auto c = qRound64(mult * qCos(radians));
auto s = qRound64(mult * qSin(radians));
auto ca = qAbs(c);
auto sa = qAbs(s);
this->m_mutex.lock();
this->m_kernel[0] = c;
this->m_kernel[1] = -s;
this->m_kernel[2] = s;
this->m_kernel[3] = c;
this->m_frameKernel[0] = ca;
this->m_frameKernel[1] = sa;
this->m_frameKernel[2] = sa;
this->m_frameKernel[3] = ca;
this->m_mutex.unlock();
this->m_clampBounds =
this->m_frameKernel[0] == 0 || this->m_frameKernel[0] == mult;
}
#include "moc_rotateelement.cpp"