frameoverlapelement.cpp
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/* Webcamoid, webcam capture application.
* Copyright (C) 2016 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
#include <QQmlContext>
#include <QSize>
#include <qrgb.h>
#include <akfrac.h>
#include <akpacket.h>
#include <akvideocaps.h>
#include <akvideoconverter.h>
#include <akvideopacket.h>
#include "frameoverlapelement.h"
struct SumPixel
{
quint64 r;
quint64 g;
quint64 b;
quint64 a;
};
class FrameOverlapElementPrivate
{
public:
int m_nFrames {16};
int m_stride {4};
QVector<AkVideoPacket> m_frames;
QSize m_frameSize;
AkVideoConverter m_videoConverter {{AkVideoCaps::Format_argbpack, 0, 0, {}}};
};
FrameOverlapElement::FrameOverlapElement(): AkElement()
{
this->d = new FrameOverlapElementPrivate;
}
FrameOverlapElement::~FrameOverlapElement()
{
delete this->d;
}
int FrameOverlapElement::nFrames() const
{
return this->d->m_nFrames;
}
int FrameOverlapElement::stride() const
{
return this->d->m_stride;
}
QString FrameOverlapElement::controlInterfaceProvide(const QString &controlId) const
{
Q_UNUSED(controlId)
return QString("qrc:/FrameOverlap/share/qml/main.qml");
}
void FrameOverlapElement::controlInterfaceConfigure(QQmlContext *context,
const QString &controlId) const
{
Q_UNUSED(controlId)
context->setContextProperty("FrameOverlap", const_cast<QObject *>(qobject_cast<const QObject *>(this)));
context->setContextProperty("controlId", this->objectName());
}
AkPacket FrameOverlapElement::iVideoStream(const AkVideoPacket &packet)
{
this->d->m_videoConverter.begin();
auto src = this->d->m_videoConverter.convert(packet);
this->d->m_videoConverter.end();
if (!src)
return {};
QSize frameSize(src.caps().width(), src.caps().height());
if (frameSize != this->d->m_frameSize) {
this->d->m_frames.clear();
this->d->m_frameSize = frameSize;
}
this->d->m_frames << src;
int diff = this->d->m_frames.size() - this->d->m_nFrames;
for (int i = 0; i < diff; i++)
this->d->m_frames.removeFirst();
int stride = qMax(this->d->m_stride, 1);
AkVideoPacket dst(src.caps());
dst.copyMetadata(src);
auto sumFrameSize = size_t(dst.caps().width())
* size_t(dst.caps().height());
auto sumFrame = new SumPixel[sumFrameSize];
memset(sumFrame, 0, sumFrameSize * sizeof(SumPixel));
int nFrames = 0;
for (int i = this->d->m_frames.size() - 1;
i >= 0;
i -= stride) {
auto &frame = this->d->m_frames[i];
auto dstLine = sumFrame;
for (int y = 0; y < dst.caps().height(); y++) {
auto srcLine = reinterpret_cast<const QRgb *>(frame.constLine(0, y));
for (int x = 0; x < dst.caps().width(); x++) {
auto &ipixel = srcLine[x];
auto &opixel = dstLine[x];
opixel.r += qRed(ipixel);
opixel.g += qGreen(ipixel);
opixel.b += qBlue(ipixel);
opixel.a += qAlpha(ipixel);
}
dstLine += dst.caps().width();
}
nFrames++;
}
if (nFrames < 1) {
delete [] sumFrame;
if (src)
emit this->oStream(src);
return src;
}
auto srcLine = sumFrame;
for (int y = 0; y < dst.caps().height(); y++) {
auto dstBits = reinterpret_cast<QRgb *>(dst.line(0, y));
for (int x = 0; x < dst.caps().width(); x++) {
auto &ipixel = srcLine[x];
dstBits[x] = qRgba(ipixel.r / nFrames,
ipixel.g / nFrames,
ipixel.b / nFrames,
ipixel.a / nFrames);
}
srcLine += dst.caps().width();
}
delete [] sumFrame;
if (dst)
emit this->oStream(dst);
return dst;
}
void FrameOverlapElement::setNFrames(int nFrames)
{
if (this->d->m_nFrames == nFrames)
return;
this->d->m_nFrames = nFrames;
emit this->nFramesChanged(nFrames);
}
void FrameOverlapElement::setStride(int stride)
{
if (this->d->m_stride == stride)
return;
this->d->m_stride = stride;
emit this->strideChanged(stride);
}
void FrameOverlapElement::resetNFrames()
{
this->setNFrames(16);
}
void FrameOverlapElement::resetStride()
{
this->setStride(4);
}
#include "moc_frameoverlapelement.cpp"