pixel.h
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/* Webcamoid, webcam capture application.
* Copyright (C) 2016 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
#ifndef PIXEL_H
#define PIXEL_H
#include <cmath>
#include <qrgb.h>
template<typename T> class Pixel
{
public:
Pixel():
r(0), g(0), b(0)
{
}
Pixel(T r, T g, T b):
r(r), g(g), b(b)
{
}
template<typename R> Pixel &operator =(const Pixel<R> &other)
{
if (reinterpret_cast<void *>(this)
!= reinterpret_cast<const void *>(&other)) {
this->r = other.r;
this->g = other.g;
this->b = other.b;
}
return *this;
}
Pixel &operator =(QRgb pixel)
{
this->r = qRed(pixel);
this->g = qGreen(pixel);
this->b = qBlue(pixel);
return *this;
}
Pixel operator +(const Pixel &other) const
{
return Pixel(this->r + other.r,
this->g + other.g,
this->b + other.b);
}
Pixel operator +(int c) const
{
return Pixel(this->r + c,
this->g + c,
this->b + c);
}
template <typename R> Pixel operator -(const Pixel<R> &other) const
{
return Pixel(this->r - other.r,
this->g - other.g,
this->b - other.b);
}
template <typename R> Pixel operator *(const Pixel<R> &other) const
{
return Pixel(this->r * other.r,
this->g * other.g,
this->b * other.b);
}
template <typename R> Pixel<R> operator /(R c) const
{
return Pixel<R>(this->r / c,
this->g / c,
this->b / c);
}
Pixel operator <<(int bits) const
{
return Pixel(this->r << bits,
this->g << bits,
this->b << bits);
}
template <typename R> Pixel operator |(const Pixel<R> &other) const
{
return Pixel(this->r | other.r,
this->g | other.g,
this->b | other.b);
}
template <typename R> Pixel &operator +=(const Pixel<R> &other)
{
this->r += other.r;
this->g += other.g;
this->b += other.b;
return *this;
}
Pixel &operator +=(QRgb pixel)
{
this->r += qRed(pixel);
this->g += qGreen(pixel);
this->b += qBlue(pixel);
return *this;
}
T r;
T g;
T b;
};
using PixelI8 = Pixel<qint8>;
using PixelU8 = Pixel<quint8>;
using PixelI32 = Pixel<qint32>;
using PixelU32 = Pixel<quint32>;
using PixelI64 = Pixel<qint64>;
using PixelU64 = Pixel<quint64>;
using PixelReal = Pixel<qreal>;
template <typename R, typename S> inline Pixel<R> mult(R c, const Pixel<S> &pixel)
{
return Pixel<R>(c * pixel.r, c * pixel.g, c * pixel.b);
}
inline PixelU64 pow2(QRgb pixel)
{
auto r = quint8(qRed(pixel));
auto g = quint8(qGreen(pixel));
auto b = quint8(qBlue(pixel));
return PixelU64(r * r, g * g, b * b);
}
template<typename T> inline Pixel<T> pow2(const Pixel<T> &pixel)
{
return Pixel<T>(pixel.r * pixel.r,
pixel.g * pixel.g,
pixel.b * pixel.b);
}
template<typename T> inline Pixel<T> sqrt(const Pixel<T> &pixel)
{
return Pixel<T>(std::sqrt(pixel.r),
std::sqrt(pixel.g),
std::sqrt(pixel.b));
}
template<typename T> Pixel<T> bound(T min, const Pixel<T> &pixel, T max)
{
return Pixel<T>(qBound(min, pixel.r, max),
qBound(min, pixel.g, max),
qBound(min, pixel.b, max));
}
template<typename T> inline Pixel<T> integralSum(const Pixel<T> *integral,
int lineWidth,
int x, int y, int kw, int kh)
{
const Pixel<T> *p0 = integral + x + y * lineWidth;
const Pixel<T> *p1 = p0 + kw;
const Pixel<T> *p2 = p0 + kh * lineWidth;
const Pixel<T> *p3 = p2 + kw;
return *p0 + *p3 - *p1 - *p2;
}
template <typename T> inline Pixel<quint32> operator *(quint32 c, const Pixel<T> &pixel)
{
return Pixel<quint32>(c * pixel.r,
c * pixel.g,
c * pixel.b);
}
#endif // PIXEL_H