messageserver.cpp
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/* akvirtualcamera, virtual camera for Mac and Windows.
* Copyright (C) 2020 Gonzalo Exequiel Pedone
*
* akvirtualcamera is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* akvirtualcamera is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with akvirtualcamera. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
#include <algorithm>
#include <future>
#include <map>
#include <mutex>
#include "messageserver.h"
#include "logger.h"
#include "message.h"
#include "sockets.h"
namespace AkVCam
{
struct Connection
{
std::future<void> thread;
bool run {true};
};
using ConnectionThreadPtr = std::shared_ptr<Connection>;
class MessageServerPrivate
{
public:
MessageServer *self;
uint16_t m_port;
std::map<uint32_t, MessageServer::MessageHandler> m_handlers;
std::vector<ConnectionThreadPtr> m_clients;
std::mutex m_handlersMutex;
std::mutex m_clientsMutex;
std::mutex m_logsMutex;
bool m_run {false};
explicit MessageServerPrivate(MessageServer *self);
void cleanup(bool wait);
void connection(SocketType clientSocket,
ConnectionThreadPtr connection);
};
}
AkVCam::MessageServer::MessageServer()
{
this->d = new MessageServerPrivate(this);
Sockets::init();
}
AkVCam::MessageServer::~MessageServer()
{
this->stop();
Sockets::uninit();
delete this->d;
}
uint16_t AkVCam::MessageServer::port() const
{
return this->d->m_port;
}
void AkVCam::MessageServer::setPort(uint16_t port)
{
this->d->m_port = port;
}
bool AkVCam::MessageServer::subscribe(int messageId,
MessageHandler messageHandlerFunc)
{
this->d->m_handlersMutex.lock();
if (this->d->m_handlers.count(messageId) > 0) {
this->d->m_handlersMutex.unlock();
return false;
}
this->d->m_handlers[messageId] = messageHandlerFunc;
this->d->m_handlersMutex.unlock();
return true;
}
bool AkVCam::MessageServer::unsubscribe(int messageId)
{
this->d->m_handlersMutex.lock();
auto it = this->d->m_handlers.find(messageId);
if (it == this->d->m_handlers.end()) {
this->d->m_handlersMutex.unlock();
return false;
}
this->d->m_handlers.erase(it);
this->d->m_handlersMutex.unlock();
return true;
}
int AkVCam::MessageServer::run()
{
AkLogFunction();
AkLogInfo() << "Starting server" << std::endl;
auto serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
AkLogCritical() << "Failed to create the socket" << std::endl;
return -EXIT_FAILURE;
}
// Set the port
sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(this->d->m_port);
serverAddress.sin_addr.s_addr = INADDR_ANY;
// Bind the socket
if (bind(serverSocket,
reinterpret_cast<struct sockaddr *>(&serverAddress),
sizeof(sockaddr_in))) {
AkLogCritical() << "Failed to bind the socket" << std::endl;
return -EXIT_FAILURE;
}
// Start listening for connected clients
if (listen(serverSocket, SOMAXCONN) != 0) {
AkLogCritical() << "Failed listening to the socket" << std::endl;
return -EXIT_FAILURE;
}
AkLogInfo() << "Server running at http://localhost:" << this->d->m_port << '/' << std::endl;
this->d->m_run = true;
while (this->d->m_run) {
// accepting connection request
auto clientSocket = accept(serverSocket, nullptr, nullptr);
this->d->m_clientsMutex.lock();
auto connection = std::make_shared<Connection>();
connection->thread = std::async(&MessageServerPrivate::connection,
this->d,
clientSocket,
connection);
this->d->m_clients.push_back(connection);
this->d->m_clientsMutex.unlock();
this->d->cleanup(false);
}
AkLogInfo() << "Stopping the server." << std::endl;
this->d->cleanup(true);
Sockets::closeSocket(serverSocket);
AkLogInfo() << "Server stopped." << std::endl;
return EXIT_SUCCESS;
}
void AkVCam::MessageServer::stop()
{
AkLogFunction();
this->d->m_run = false;
}
AkVCam::MessageServerPrivate::MessageServerPrivate(MessageServer *self):
self(self)
{
}
void AkVCam::MessageServerPrivate::cleanup(bool wait)
{
bool run;
do {
run = false;
this->m_clientsMutex.lock();
for (auto it = this->m_clients.begin(); it != this->m_clients.end(); ++it)
if (wait) {
(*it)->thread.wait();
this->m_clients.erase(it);
run = true;
break;
} else if ((*it)->thread.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready) {
this->m_clients.erase(it);
run = true;
break;
}
this->m_clientsMutex.unlock();
} while (run);
}
void AkVCam::MessageServerPrivate::connection(SocketType clientSocket,
ConnectionThreadPtr connection)
{
auto clientId = AkVCam::id();
this->m_logsMutex.lock();
AkLogDebug() << "Client connected: " << clientId << std::endl;
this->m_logsMutex.unlock();
bool ok = true;
while (connection->run && ok) {
int messageId = 0;
if (!Sockets::recv(clientSocket, messageId))
break;
uint64_t queryId = 0;
if (!Sockets::recv(clientSocket, queryId))
break;
std::vector<char> inData;
if (!Sockets::recv(clientSocket, inData))
break;
this->m_logsMutex.lock();
AkLogDebug() << "Received message:" << std::endl;
AkLogDebug() << " Client ID: " << clientId << std::endl;
AkLogDebug() << " Message ID: " << stringFromMessageId(messageId) << std::endl;
AkLogDebug() << " Query ID: " << queryId << std::endl;
AkLogDebug() << " Data size: " << inData.size() << std::endl;
this->m_logsMutex.unlock();
Message outMessage;
this->m_handlersMutex.lock();
auto hnd = this->m_handlers.find(messageId);
if (hnd != this->m_handlers.end())
ok &= hnd->second(clientId, {messageId, queryId, inData}, outMessage);
this->m_handlersMutex.unlock();
if (!ok)
break;
this->m_logsMutex.lock();
AkLogDebug() << "Send message:" << std::endl;
AkLogDebug() << " Client ID: " << clientId << std::endl;
AkLogDebug() << " Message ID: " << stringFromMessageId(outMessage.id()) << std::endl;
AkLogDebug() << " Query ID: " << outMessage.queryId() << std::endl;
AkLogDebug() << " Data size: " << outMessage.data().size() << std::endl;
this->m_logsMutex.unlock();
if (!Sockets::send(clientSocket, outMessage.id()))
break;
if (!Sockets::send(clientSocket, outMessage.queryId()))
break;
if (!Sockets::send(clientSocket, outMessage.data()))
break;
}
Sockets::closeSocket(clientSocket);
this->m_logsMutex.lock();
AkLogDebug() << "Client disconnected: " << clientId << std::endl;
this->m_logsMutex.unlock();
AKVCAM_EMIT(self, ConnectionClosed, clientId)
}