messageclient.cpp
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/* akvirtualcamera, virtual camera for Mac and Windows.
* Copyright (C) 2020 Gonzalo Exequiel Pedone
*
* akvirtualcamera is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* akvirtualcamera is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with akvirtualcamera. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
#include <algorithm>
#include <cstring>
#include <map>
#include <mutex>
#include "messageclient.h"
#include "logger.h"
#include "message.h"
#include "sockets.h"
namespace AkVCam
{
class MessageClientPrivate
{
public:
MessageClient *self;
uint16_t m_port;
std::mutex m_logsMutex;
explicit MessageClientPrivate(MessageClient *self);
bool connection(uint16_t port,
MessageClient::InMessageHandler readData,
MessageClient::OutMessageHandler writeData);
};
}
AkVCam::MessageClient::MessageClient()
{
this->d = new MessageClientPrivate(this);
Sockets::init();
}
AkVCam::MessageClient::~MessageClient()
{
Sockets::uninit();
delete this->d;
}
uint16_t AkVCam::MessageClient::port() const
{
return this->d->m_port;
}
void AkVCam::MessageClient::setPort(uint16_t port)
{
this->d->m_port = port;
}
bool AkVCam::MessageClient::isUp(uint16_t port)
{
AkLogFunction();
AkLogDebug() << "Port: " << port << std::endl;
auto clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket < 0) {
AkLogCritical() << "Failed creating the socket: " << strerror(errno) << std::endl;
return false;
}
// Set the port
sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(port);
serverAddress.sin_addr.s_addr = INADDR_ANY;
// Connect to the server
if (connect(clientSocket,
reinterpret_cast<sockaddr *>(&serverAddress),
sizeof(sockaddr_in)) != 0) {
AkLogCritical() << "Failed conneecting to the socket: " << strerror(errno) << std::endl;
return false;
}
Sockets::closeSocket(clientSocket);
return true;
}
bool AkVCam::MessageClient::send(const Message &inMessage,
Message &outMessage) const
{
AkLogFunction();
return this->d->connection(this->d->m_port,
[&inMessage] (Message &message) -> bool {
message = inMessage;
return true;
},
[&outMessage] (const Message &message) -> bool {
outMessage = message;
return false;
});
}
bool AkVCam::MessageClient::send(const Message &inMessage) const
{
Message outMessage;
return this->send(inMessage, outMessage);
}
std::future<bool> AkVCam::MessageClient::send(InMessageHandler inData,
OutMessageHandler outData)
{
return std::async(&MessageClientPrivate::connection,
this->d,
this->d->m_port,
inData,
outData);
}
std::future<bool> AkVCam::MessageClient::send(InMessageHandler inData)
{
return this->send(inData,
[] (const Message &message) -> bool {
UNUSED(message);
return true;
});
}
std::future<bool> AkVCam::MessageClient::send(const Message &inMessage,
OutMessageHandler outData)
{
return this->send([inMessage] (Message &message) -> bool {
message = inMessage;
return true;
},
outData);
}
AkVCam::MessageClientPrivate::MessageClientPrivate(MessageClient *self):
self(self)
{
}
bool AkVCam::MessageClientPrivate::connection(uint16_t port,
MessageClient::InMessageHandler readData,
MessageClient::OutMessageHandler writeData)
{
AkLogFunction();
AkLogDebug() << "Port: " << port << std::endl;
auto clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket < 0) {
AkLogDebug() << "Failed to create the socket" << std::endl;
return false;
}
// Set the port
sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(port);
serverAddress.sin_addr.s_addr = INADDR_ANY;
// Connect to the server
if (connect(clientSocket,
reinterpret_cast<sockaddr *>(&serverAddress),
sizeof(sockaddr_in)) != 0) {
AkLogDebug() << "Failed to connect with the server" << std::endl;
return false;
}
auto connectionId = AkVCam::id();
this->m_logsMutex.lock();
AkLogDebug() << "Connection ready: " << connectionId << std::endl;
this->m_logsMutex.unlock();
bool ok = true;
// Send the response
for (;;) {
bool more = true;
Message inMessage;
more &= readData(inMessage);
this->m_logsMutex.lock();
AkLogDebug() << "Send message:" << std::endl;
AkLogDebug() << " Connection ID: " << connectionId << std::endl;
AkLogDebug() << " Message ID: " << stringFromMessageId(inMessage.id()) << std::endl;
AkLogDebug() << " Query ID: " << inMessage.queryId() << std::endl;
AkLogDebug() << " Data size: " << inMessage.data().size() << std::endl;
this->m_logsMutex.unlock();
if (!Sockets::send(clientSocket, inMessage.id())) {
ok = false;
break;
}
if (!Sockets::send(clientSocket, inMessage.queryId())) {
ok = false;
break;
}
if (!Sockets::send(clientSocket, inMessage.data())) {
ok = false;
break;
}
int messageId = 0;
if (!Sockets::recv(clientSocket, messageId)) {
ok = false;
break;
}
uint64_t queryId = 0;
if (!Sockets::recv(clientSocket, queryId)) {
ok = false;
break;
}
std::vector<char> outData;
if (!Sockets::recv(clientSocket, outData)) {
ok = false;
break;
}
this->m_logsMutex.lock();
AkLogDebug() << "Received message:" << std::endl;
AkLogDebug() << " Connection ID: " << connectionId << std::endl;
AkLogDebug() << " Message ID: " << stringFromMessageId(messageId) << std::endl;
AkLogDebug() << " Query ID: " << queryId << std::endl;
AkLogDebug() << " Data size: " << outData.size() << std::endl;
this->m_logsMutex.unlock();
more &= writeData({messageId, queryId, outData});
if (!more)
break;
}
this->m_logsMutex.lock();
AkLogDebug() << "Connection closed: " << connectionId << std::endl;
this->m_logsMutex.unlock();
Sockets::closeSocket(clientSocket);
return ok;
}