winlin

refine the pages, use this(means the player object) in the callback

... ... @@ -92,7 +92,7 @@
srs_player = new SrsPlayer("player_id", srs_get_player_width(), srs_get_player_height());
srs_player.on_player_ready = function() {
select_buffer_time("#btn_bt_0_8", 0.8);
srs_player.play(url);
this.play(url);
};
srs_player.on_player_metadata = function(metadata) {
$("#btn_dar_original").text("视频原始比例" + "(" + metadata.width + ":" + metadata.height + ")");
... ... @@ -100,7 +100,7 @@
select_fs_size("#btn_fs_size_screen_100", "screen", 100);
};
srs_player.on_player_timer = function(time, buffer_length) {
var buffer = buffer_length / srs_player.buffer_time * 100;
var buffer = buffer_length / this.buffer_time * 100;
$("#pb_buffer").width(Number(buffer).toFixed(1) + "%");
$("#pb_buffer_bg").attr("title",
... ...
... ... @@ -67,16 +67,16 @@
// start the normal player with HLS supported.
remote_player = new SrsPlayer("remote_player", 430, 185);
remote_player.on_player_ready = function() {
remote_player.set_bt(0.8);
remote_player.set_fs("screen", 100);
this.set_bt(0.8);
this.set_fs("screen", 100);
};
remote_player.start();
// start the realtime player.
realtime_player = new SrsPlayer("realtime_player", 430, 185);
realtime_player.on_player_ready = function() {
realtime_player.set_bt(0.8);
realtime_player.set_fs("screen", 100);
this.set_bt(0.8);
this.set_fs("screen", 100);
};
realtime_player.start();
}
... ...