EverSocket.js
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// //////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016-present
// All Rights Reserved.
//
// Author: AlexWang
// Date: 2016-08-27 21:40:49
// Last Modified by: AlexWang
// Last Modified time: 2016-12-05 12:02:48
// QQ Email: 1669499355@qq.com
// Description: 底层Socket管理器,保持一直在线及异常重连.
//
// //////////////////////////////////////////////////////////////////////////////
import Emiter from 'Emiter';
import Loger from 'Loger';
let loger = Loger.getLoger('EverSocket');
class EverSocket extends Emiter {
constructor() {
super();
this._connected = false;
this._lastActiveTime = 0;//最后一次收到消息的时间
this._enableEverSocket = false;
}
begin(ip, port) {
loger.log('开始WebSocket应用.');
this._enableEverSocket = true;
this.wsURL = 'ws://' + ip + ':' + port;
this._newConnection();
}
end() {
loger.log('停止WebSocket应用.');
this._clear();
}
get connected() {
return this._connected;
}
send(data) {
if (this._connected) {
loger.log('SEND MESSAGE---->');
this.websocket.send(data);
} else {
loger.warn('WebSocket未建立连接.消息忽略');
}
}
_setConnected(isConn = true) {
this._connected = isConn;
if (this._connected) {
this._emit(EverSocket.OPEN);
} else {
this._emit(EverSocket.CLOSED);
}
}
_newConnection() {
this.websocket = new WebSocket(this.wsURL);
this.websocket.binaryType = 'arraybuffer';
this.websocket.onopen = this._onOpen.bind(this);
this.websocket.onclose = this._onClose.bind(this);
this.websocket.onerror = this._onError.bind(this);
this.websocket.onmessage = this._onMessage.bind(this);
}
_reConnection() {
this._clear();
this.reConnectionTimeout = window.setTimeout(() => {
loger.log('WebSocket重新建立.');
window.clearTimeout(this.reConnectionTimeout);
this._newConnection();
}, EverSocket.RECONN_INTERVAL);
}
_clear() {
//this._emit(EverSocket.CLOSED);
loger.log('WebSocket,Timers销毁');
window.clearInterval(this.pingTimer);
window.clearInterval(this.pongTimer);
if(this.websocket==null){
loger.log('WebSocket,Timers已经销毁');
return;
}
this._enableEverSocket = false;
this._setConnected(false);
this.websocket.onopen = undefined;
this.websocket.onclose = undefined;
this.websocket.onerror = undefined;
this.websocket.onmessage = undefined;
try {
this.websocket.close();
} catch (e) {
loger.log('ignore errors');
}
this.websocket = undefined;
}
_onOpen() {
loger.log('WebSocket建立成功', this.wsURL);
//启动心跳,检查socket链接状态
this.pingTimer = window.setInterval(this._sendPingHandler.bind(this), EverSocket.PING_INTERVAL);
this.pongTimer = window.setInterval(this._checkPongHandler.bind(this), EverSocket.PONG_INTERVAL);
this._setConnected();
}
_onClose(closeEvent) {
loger.log(`WebSocket连接断开 CODE:${closeEvent.code} REASON:${closeEvent.reason} CLEAN: ${closeEvent.wasClean}`, this.wsURL);
this._reConnection();
}
_onError() {
loger.log('WebSocket错误出现');
this._connected = false;
this._reConnection();
}
_onMessage(messageEvent) {
loger.log('<----RECEIVE MESSAGE');
this._lastActiveTime = Date.now();
const bufferData = messageEvent.data;
if (bufferData.byteLength > 0) {
this._emit(EverSocket.MESSAGE, bufferData);
}
}
_sendPingHandler() {
if (this._connected) {
this.websocket.send(new ArrayBuffer);
} else {
this._reConnection();
}
}
_checkPongHandler() {
let pongTime = Date.now();
if (this._lastActiveTime &&
this._lastActiveTime >= pongTime - EverSocket.PONG_INTERVAL &&
this._lastActiveTime <= pongTime
) {
} else {
loger.warn('---服务器PINGPONG超时-----');
this._reConnection();
}
}
}
/*//修改之前的
EverSocket.prototype.PONG_INTERVAL = EverSocket.PONG_INTERVAL = 5000;
EverSocket.prototype.PING_INTERVAL = EverSocket.PING_INTERVAL = 3000;
EverSocket.prototype.RECONN_INTERVAL = EverSocket.RECONN_INTERVAL = 2000;*/
//20170223-mcu服务端修改了心跳的逻辑,如果客户端30秒没有请求,就会按离开的处理
//目前客户端发送心跳请求的空数据,服务端不会每次都回,暂定为10秒心跳一次
EverSocket.prototype.PONG_INTERVAL = EverSocket.PONG_INTERVAL = 21000;//
EverSocket.prototype.PING_INTERVAL = EverSocket.PING_INTERVAL = 10000;//心跳间隔
EverSocket.prototype.RECONN_INTERVAL = EverSocket.RECONN_INTERVAL = 3000;//重连的间隔
EverSocket.prototype.CONNECTING = EverSocket.CONNECTING = 0;
EverSocket.prototype.OPEN = EverSocket.OPEN = 1;
EverSocket.prototype.CLOSING = EverSocket.CLOSING = 2;
EverSocket.prototype.CLOSED = EverSocket.CLOSED = 3;
EverSocket.prototype.MESSAGE = EverSocket.MESSAGE = 4;
export default new EverSocket();