bitstream.js 4.8 KB
/**
 * @fileoverview bit 単位での書き込み実装.
 */
goog.provide('Zlib.BitStream');

goog.require('USE_TYPEDARRAY');

goog.scope(function() {

/**
 * ビットストリーム
 * @constructor
 * @param {!(Array|Uint8Array)=} buffer output buffer.
 * @param {number=} bufferPosition start buffer pointer.
 */
Zlib.BitStream = function(buffer, bufferPosition) {
  /** @type {number} buffer index. */
  this.index = typeof bufferPosition === 'number' ? bufferPosition : 0;
  /** @type {number} bit index. */
  this.bitindex = 0;
  /** @type {!(Array|Uint8Array)} bit-stream output buffer. */
  this.buffer = buffer instanceof (USE_TYPEDARRAY ? Uint8Array : Array) ?
    buffer :
    new (USE_TYPEDARRAY ? Uint8Array : Array)(Zlib.BitStream.DefaultBlockSize);

  // 入力された index が足りなかったら拡張するが、倍にしてもダメなら不正とする
  if (this.buffer.length * 2 <= this.index) {
    throw new Error("invalid index");
  } else if (this.buffer.length <= this.index) {
    this.expandBuffer();
  }
};

/**
 * デフォルトブロックサイズ.
 * @const
 * @type {number}
 */
Zlib.BitStream.DefaultBlockSize = 0x8000;

/**
 * expand buffer.
 * @return {!(Array|Uint8Array)} new buffer.
 */
Zlib.BitStream.prototype.expandBuffer = function() {
  /** @type {!(Array|Uint8Array)} old buffer. */
  var oldbuf = this.buffer;
  /** @type {number} loop counter. */
  var i;
  /** @type {number} loop limiter. */
  var il = oldbuf.length;
  /** @type {!(Array|Uint8Array)} new buffer. */
  var buffer =
    new (USE_TYPEDARRAY ? Uint8Array : Array)(il << 1);

  // copy buffer
  if (USE_TYPEDARRAY) {
    buffer.set(oldbuf);
  } else {
    // XXX: loop unrolling
    for (i = 0; i < il; ++i) {
      buffer[i] = oldbuf[i];
    }
  }

  return (this.buffer = buffer);
};


/**
 * 数値をビットで指定した数だけ書き込む.
 * @param {number} number 書き込む数値.
 * @param {number} n 書き込むビット数.
 * @param {boolean=} reverse 逆順に書き込むならば true.
 */
Zlib.BitStream.prototype.writeBits = function(number, n, reverse) {
  var buffer = this.buffer;
  var index = this.index;
  var bitindex = this.bitindex;

  /** @type {number} current octet. */
  var current = buffer[index];
  /** @type {number} loop counter. */
  var i;

  /**
   * 32-bit 整数のビット順を逆にする
   * @param {number} n 32-bit integer.
   * @return {number} reversed 32-bit integer.
   * @private
   */
  function rev32_(n) {
    return (Zlib.BitStream.ReverseTable[n & 0xFF] << 24) |
      (Zlib.BitStream.ReverseTable[n >>> 8 & 0xFF] << 16) |
      (Zlib.BitStream.ReverseTable[n >>> 16 & 0xFF] << 8) |
      Zlib.BitStream.ReverseTable[n >>> 24 & 0xFF];
  }

  if (reverse && n > 1) {
    number = n > 8 ?
      rev32_(number) >> (32 - n) :
      Zlib.BitStream.ReverseTable[number] >> (8 - n);
  }

  // Byte 境界を超えないとき
  if (n + bitindex < 8) {
    current = (current << n) | number;
    bitindex += n;
  // Byte 境界を超えるとき
  } else {
    for (i = 0; i < n; ++i) {
      current = (current << 1) | ((number >> n - i - 1) & 1);

      // next byte
      if (++bitindex === 8) {
        bitindex = 0;
        buffer[index++] = Zlib.BitStream.ReverseTable[current];
        current = 0;

        // expand
        if (index === buffer.length) {
          buffer = this.expandBuffer();
        }
      }
    }
  }
  buffer[index] = current;

  this.buffer = buffer;
  this.bitindex = bitindex;
  this.index = index;
};


/**
 * ストリームの終端処理を行う
 * @return {!(Array|Uint8Array)} 終端処理後のバッファを byte array で返す.
 */
Zlib.BitStream.prototype.finish = function() {
  var buffer = this.buffer;
  var index = this.index;

  /** @type {!(Array|Uint8Array)} output buffer. */
  var output;

  // bitindex が 0 の時は余分に index が進んでいる状態
  if (this.bitindex > 0) {
    buffer[index] <<= 8 - this.bitindex;
    buffer[index] = Zlib.BitStream.ReverseTable[buffer[index]];
    index++;
  }

  // array truncation
  if (USE_TYPEDARRAY) {
    output = buffer.subarray(0, index);
  } else {
    buffer.length = index;
    output = buffer;
  }

  return output;
};

/**
 * 0-255 のビット順を反転したテーブル
 * @const
 * @type {!(Uint8Array|Array.<number>)}
 */
Zlib.BitStream.ReverseTable = (function(table) {
  return table;
})((function() {
  /** @type {!(Array|Uint8Array)} reverse table. */
  var table = new (USE_TYPEDARRAY ? Uint8Array : Array)(256);
  /** @type {number} loop counter. */
  var i;

  // generate
  for (i = 0; i < 256; ++i) {
    table[i] = (function(n) {
      var r = n;
      var s = 7;

      for (n >>>= 1; n; n >>>= 1) {
        r <<= 1;
        r |= n & 1;
        --s;
      }

      return (r << s & 0xff) >>> 0;
    })(i);
  }

  return table;
})());


// end of scope
});

/* vim:set expandtab ts=2 sw=2 tw=80: */