winlin

refine code, add comments for bandwidth; remove the bwtc configure script test item.

... ... @@ -119,12 +119,6 @@ ok_msg "test \" ${item} \""
ret=$?; if [[ $ret -ne 0 ]]; then failed_msg "test \" ${item} \" failed. ret=$ret"; exit $ret; fi
ok_msg "test \" ${item} \" success"
item="./configure --fast --with-bwtc"
ok_msg "test \" ${item} \""
(./configure --fast --with-bwtc && make) >>$log 2>&1
ret=$?; if [[ $ret -ne 0 ]]; then failed_msg "test \" ${item} \" failed. ret=$ret"; exit $ret; fi
ok_msg "test \" ${item} \" success"
item="./configure --fast --with-research"
ok_msg "test \" ${item} \""
(./configure --fast --with-research && make) >>$log 2>&1
... ...
... ... @@ -141,20 +141,60 @@ private:
* @param limit, the bandwidth limit object, to slowdown if exceed the kbps.
*/
virtual int do_bandwidth_check(SrsKbpsLimit* limit);
// play check/test, downloading bandwidth kbps.
private:
/**
* play check/test, downloading bandwidth kbps.
* start play/download bandwidth check/test,
* send start-play command to client, client must response starting-play
* to start the test.
*/
virtual int play_start(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
/**
* do play/download bandwidth check/test,
* server send call messages to client in specified time,
* calc the time and bytes sent, then we got the kbps.
*/
virtual int play_checking(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
/**
* stop play/download bandwidth check/test,
* send stop-play command to client, client must response stopped-play
* to stop the test.
*/
virtual int play_stop(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
// publish check/test, publishing bandwidth kbps.
private:
/**
* publish check/test, publishing bandwidth kbps.
* start publish/upload bandwidth check/test,
* send start-publish command to client, client must response starting-publish
* to start the test.
*/
virtual int publish_start(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
/**
* do publish/upload bandwidth check/test,
* client send call messages to client in specified time,
* server calc the time and bytes received, then we got the kbps.
* @remark, for linux client, it will send a stop publish client, server will stop publishing.
* then enter the publish-stop stage with client.
* @remark, for flash client, it will send many many call messages, that is,
* the send queue is fullfill with call messages, so we should never expect the
* response message in the publish-stop stage.
*/
virtual int publish_checking(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
/**
* stop publish/upload bandwidth check/test,
* send stop-publish command to client,
* for linux client, always expect a stopped-publish response from client,
* for flash client, the sent queue is fullfill with publishing call messages,
* so server never expect the stopped-publish from it.
*/
virtual int publish_stop(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
private:
/**
* report and final packet
* report a finish packet, with the bytes/time/kbps bandwidth check/test result,
* for linux client, server always expect a final packet from client,
* for flash client, the sent queue is fullfill with publishing call messages,
* so server never expect the final packet from it.
*/
virtual int finial(SrsBandwidthSample& play_sample, SrsBandwidthSample& publish_sample, int64_t start_time, int64_t& end_time);
};
... ...