srs.player.js
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/**
* the SrsPlayer object.
* @param container the html container id.
* @param width a float value specifies the width of player.
* @param height a float value specifies the height of player.
* @param private_object [optional] an object that used as private object,
* for example, the logic chat object which owner this player.
*/
function SrsPlayer(container, width, height, private_object) {
if (!SrsPlayer.__id) {
SrsPlayer.__id = 100;
}
if (!SrsPlayer.__players) {
SrsPlayer.__players = [];
}
SrsPlayer.__players.push(this);
this.private_object = private_object;
this.container = container;
this.width = width;
this.height = height;
this.id = SrsPlayer.__id++;
this.stream_url = null;
this.buffer_time = 0.8; // default to 0.8
this.volume = 1.0; // default to 100%
this.callbackObj = null;
// callback set the following values.
this.meatadata = {}; // for on_player_metadata
this.time = 0; // current stream time.
this.buffer_length = 0; // current stream buffer length.
}
/**
* user can set some callback, then start the player.
* @param url the default url.
* callbacks:
* on_player_ready():int, when srs player ready, user can play.
* on_player_metadata(metadata:Object):int, when srs player get metadata.
*/
SrsPlayer.prototype.start = function(url) {
if (url) {
this.stream_url = url;
}
// embed the flash.
var flashvars = {};
flashvars.id = this.id;
flashvars.on_player_ready = "__srs_on_player_ready";
flashvars.on_player_metadata = "__srs_on_player_metadata";
flashvars.on_player_timer = "__srs_on_player_timer";
var params = {};
params.wmode = "opaque";
params.allowFullScreen = "true";
params.allowScriptAccess = "always";
var attributes = {};
var self = this;
swfobject.embedSWF(
"srs_player/release/srs_player.swf?_version="+srs_get_version_code(),
this.container,
this.width, this.height,
"11.1.0", "js/AdobeFlashPlayerInstall.swf",
flashvars, params, attributes,
function(callbackObj){
self.callbackObj = callbackObj;
}
);
return this;
}
/**
* play the stream.
* @param stream_url the url of stream, rtmp or http.
* @param volume the volume, 0 is mute, 1 is 100%, 2 is 200%.
*/
SrsPlayer.prototype.play = function(url, volume) {
this.stop();
SrsPlayer.__players.push(this);
if (url) {
this.stream_url = url;
}
// volume maybe 0, so never use if(volume) to check its value.
if (volume != null && volume != undefined) {
this.volume = volume;
}
this.callbackObj.ref.__play(this.stream_url, this.width, this.height, this.buffer_time, this.volume);
}
SrsPlayer.prototype.stop = function() {
for (var i = 0; i < SrsPlayer.__players.length; i++) {
var player = SrsPlayer.__players[i];
if (player.id != this.id) {
continue;
}
SrsPlayer.__players.splice(i, 1);
break;
}
this.callbackObj.ref.__stop();
}
SrsPlayer.prototype.pause = function() {
this.callbackObj.ref.__pause();
}
SrsPlayer.prototype.resume = function() {
this.callbackObj.ref.__resume();
}
/**
* to set the DAR, for example, DAR=16:9 where num=16,den=9.
* @param num, for example, 16.
* use metadata width if 0.
* use user specified width if -1.
* @param den, for example, 9.
* use metadata height if 0.
* use user specified height if -1.
*/
SrsPlayer.prototype.set_dar = function(num, den) {
this.callbackObj.ref.__set_dar(num, den);
}
/**
* set the fullscreen size data.
* @refer the refer fullscreen mode. it can be:
* video: use video orignal size.
* screen: use screen size to rescale video.
* @param percent, the rescale percent, where
* 100 means 100%.
*/
SrsPlayer.prototype.set_fs = function(refer, percent) {
this.callbackObj.ref.__set_fs(refer, percent);
}
/**
* set the stream buffer time in seconds.
* @buffer_time the buffer time in seconds.
*/
SrsPlayer.prototype.set_bt = function(buffer_time) {
this.buffer_time = buffer_time;
this.callbackObj.ref.__set_bt(buffer_time);
}
SrsPlayer.prototype.on_player_ready = function() {
}
SrsPlayer.prototype.on_player_metadata = function(metadata) {
// ignore.
}
SrsPlayer.prototype.on_player_timer = function(time, buffer_length) {
// ignore.
}
function __srs_find_player(id) {
for (var i = 0; i < SrsPlayer.__players.length; i++) {
var player = SrsPlayer.__players[i];
if (player.id != id) {
continue;
}
return player;
}
throw new Error("player not found. id=" + id);
}
function __srs_on_player_ready(id) {
var player = __srs_find_player(id);
player.on_player_ready();
}
function __srs_on_player_metadata(id, metadata) {
var player = __srs_find_player(id);
// user may override the on_player_metadata,
// so set the data before invoke it.
player.metadata = metadata;
player.on_player_metadata(metadata);
}
function __srs_on_player_timer(id, time, buffer_length) {
var player = __srs_find_player(id);
buffer_length = Math.max(0, buffer_length);
buffer_length = Math.min(player.buffer_time, buffer_length);
time = Math.max(0, time);
// user may override the on_player_timer,
// so set the data before invoke it.
player.time = time;
player.buffer_length = buffer_length;
player.on_player_timer(time, buffer_length);
}