# Nodemon as a required module Nodemon (as of 1.0.0) also works as a required module. At present, you can only require nodemon in to your project once (as there are static config variables), but you can re-run with new settings for a different application to monitor. By requiring nodemon, you can extend it's functionality. Below is a simple example of using nodemon in your project: ```js var nodemon = require('nodemon'); nodemon({ script: 'app.js', ext: 'js json' }); nodemon.on('start', function () { console.log('App has started'); }).on('quit', function () { console.log('App has quit'); }).on('restart', function (files) { console.log('App restarted due to: ', files); }); ``` Nodemon will emit a number of [events](https://github.com/remy/nodemon/blob/master/doc/events.md) by default, and when in verbose mode will also emit a `log` event (which matches what the nodemon cli tool echos). ## Arguments The `nodemon` function takes either an object (that matches the [nodemon config](https://github.com/remy/nodemon#config-files)) or can take a string that matches the arguments that would be used on the command line: ```js var nodemon = require('nodemon'); nodemon('-e "js json" app.js'); ``` ## Methods & Properties The `nodemon` object also has a few methods and properties. Some are exposed to help with tests, but have been listed here for completeness: ### Event handling This is simply the event emitter bus that exists inside nodemon exposed at the top level module (ie. it's the `events` api): - `nodemon.on(event, fn)` - `nodemon.addListener(event, fn)` - `nodemon.once(event, fn)` - `nodemon.emit(event)` - `nodemon.removeAllListeners([event])` Note: there's no `removeListener` (happy to take a pull request if it's needed). ### Test utilities - `nodemon.reset()` - reverts nodemon's internal state to a clean slate - `nodemon.config` - a reference to the internal config nodemon uses